The interface class for a FreeSpin3D model.
RviAutoRun:Boolean [read-write]
Handles the model's AutoRun state.
If AutoRun is off, there's no key/mouse interactivity, no auto-rotation
and if the model is animated - the animation stops.
Implementation
IRvFreeSpin3D function get RviAutoRun():Boolean
IRvFreeSpin3D function set RviAutoRun(value:Boolean):void
See also
RviAutoX:Number [read-write]
Handles an automatic rotation along X axis.
Implementation
IRvFreeSpin3D function get RviAutoX():Number
IRvFreeSpin3D function set RviAutoX(value:Number):void
See also
RviAutoY:Number [read-write]
Handles an automatic rotation along Y axis.
Implementation
IRvFreeSpin3D function get RviAutoY():Number
IRvFreeSpin3D function set RviAutoY(value:Number):void
See also
RviBacksideFrameFlag:Boolean [read-write]
Handles the Backside flag.
Implementation
IRvFreeSpin3D function get RviBacksideFrameFlag():Boolean
IRvFreeSpin3D function set RviBacksideFrameFlag(value:Boolean):void
RviDisplayList:Boolean [read-write]
Handles the storing of the display list.
This flag should be false when changing the texture at runtime.
Implementation
IRvFreeSpin3D function get RviDisplayList():Boolean
IRvFreeSpin3D function set RviDisplayList(value:Boolean):void
RviDoPreparation:Boolean [read-write]
Handles the display list functionality.
The setter is effective only before running RviInit().
Implementation
IRvFreeSpin3D function get RviDoPreparation():Boolean
IRvFreeSpin3D function set RviDoPreparation(value:Boolean):void
See also
RviKeyInteractive:Boolean [read-write]
Handles the model interaction with the keys on the keyboard.
Implementation
IRvFreeSpin3D function get RviKeyInteractive():Boolean
IRvFreeSpin3D function set RviKeyInteractive(value:Boolean):void
See also
RviModelId:String [read-write]
Handles the id name of the model.
The setter is effective only before running RviInit().
Implementation
IRvFreeSpin3D function get RviModelId():String
IRvFreeSpin3D function set RviModelId(value:String):void
See also
RviMouseInteractive:Boolean [read-write]
Handles the model interaction with the mouse.
Implementation
IRvFreeSpin3D function get RviMouseInteractive():Boolean
IRvFreeSpin3D function set RviMouseInteractive(value:Boolean):void
See also
RviOnComplete:Function [write-only]
Sets a function to be called when loading the model completes.
The function is effective only before running RviInit().
Implementation
IRvFreeSpin3D function set RviOnComplete(value:Function):void
See also
RviRotationMatrix:Array [read-write]
Handles the rotation matrix of the model.
Implementation
IRvFreeSpin3D function get RviRotationMatrix():Array
IRvFreeSpin3D function set RviRotationMatrix(value:Array):void
RviSmoothTextureFlag:Boolean [read-write]
Handles the smoothing of the model's texture.
Implementation
IRvFreeSpin3D function get RviSmoothTextureFlag():Boolean
IRvFreeSpin3D function set RviSmoothTextureFlag(value:Boolean):void
See also
RviVectorForward:Array [read-only]
A vector of x,y,z coordinates in 'forward' direction.
Implementation
IRvFreeSpin3D function get RviVectorForward():Array
See also
RviVectorLeft:Array [read-only]
A vector of x,y,z coordinates in 'left' direction.
Implementation
IRvFreeSpin3D function get RviVectorLeft():Array
See also
RviVectorUp:Array [read-only]
A vector of x,y,z coordinates in 'up' direction.
Implementation
IRvFreeSpin3D function get RviVectorUp():Array
See also
RviViewMode:String [read-write]
Handles the view mode (precise or absolute)
The setter is effective only before running RviInit().
Implementation
IRvFreeSpin3D function get RviViewMode():String
IRvFreeSpin3D function set RviViewMode(value:String):void
See also
RviZScalingFactor:Number [read-write]
Handles an automatic scaling along the Z axis.
Implementation
IRvFreeSpin3D function get RviZScalingFactor():Number
IRvFreeSpin3D function set RviZScalingFactor(value:Number):void
See also
x:Number [read-write]
Handles x coordinate.
Implementation
IRvFreeSpin3D function get x():Number
IRvFreeSpin3D function set x(value:Number):void
See also
y:Number [read-write]
Handles y coordinate.
Implementation
IRvFreeSpin3D function get y():Number
IRvFreeSpin3D function set y(value:Number):void
See also
z:Number [read-write]
Handles z coordinate.
Implementation
IRvFreeSpin3D function get z():Number
IRvFreeSpin3D function set z(value:Number):void
See also
IRvFreeSpin3D function RviAddBehavior(NewBehavior:IRvFreeSpin3DBehavior):void
Adds a behavior class to the model.
Parameters
See also
Example
The following code creates a behavior which constantly
increases the x coordinate of the model.
public class CRvBehavior implements IRvFreeSpin3DBehavior
{
private var my3DModel:IRvFreeSpin3D;
public function RviInit(Object:IRvFreeSpin3D):void
{
my3DModel = Object;
}
public function RviAct():void
{
my3DModel.x++;
}
public function RviRemove():void { };
public function RviAddData(iData:Object):void { };
}
The following code adds the behavior to the model.
public class CRvAddingBehavior
{
public function CRvAddingBehavior(my3DModel:IRvFreeSpin3D)
{
var behavior:IRvFreeSpin3DBehavior = new CRvBehavior();
my3DModel.RviAddBehavior(behavior);
}
}
IRvFreeSpin3D function RviAddBehaviorFunction(CallBack:Function):void
Adds a behavior function to the model.
Parameters
| CallBack:Function — a function behavior.
|
See also
IRvFreeSpin3D function RviAddModel(ModelId:String, TextureName:String = null):Boolean
Adds a model to the component to create a cycle of animation.
Parameters
| ModelId:String — The model's name.
|
| |
| TextureName:String (default = null) — The texture's name.
|
Returns
| Boolean — whether the model was successfully added or not.
|
See also
Example
The following code adds 3 models to the component to make a walking boy animation cycle:
for (var i:uint = 0; i < 3; ++i)
{
my3DModel.RviAddModel("BoyWalk_"+i, "BoyWalk");
}
IRvFreeSpin3D function RviAttachData(Data:Object):void
Attaches a data object to the model.
Parameters
| Data:Object — the attached data object.
|
See also
Example
The following code attaches a string data to the model.
var data:Object = new Object();
data.str = "This is a textual attached data.";
my3DModel.RviAttachData(data);
IRvFreeSpin3D function RviBytesLoaded():int
Returns
| int — the number of bytes loaded.
|
See also
IRvFreeSpin3D function RviBytesTotal():int
Returns
| int — the total bytes to be loaded.
|
See also
IRvFreeSpin3D function RviCheckDisplayObjectCollision(MovieClip:DisplayObject, ShapeFlag:Boolean = false):Boolean
Checks if the model collides with another object.
Parameters
| MovieClip:DisplayObject — An object to check collision with.
|
| |
| ShapeFlag:Boolean (default = false) |
Returns
| Boolean — the result of the collision's detection.
|
See also
Example
The following code checks for collision between my3DModel and
a DisplayObject with the instance name "displayObject" from the stage.
my3DModel.RviCheckDisplayObjectCollision(displayObject);
IRvFreeSpin3D function RviCheckFreeSpin3DModelCollision(Fs3dMovieClip:IRvFreeSpin3D, ShapeFlag:Boolean = false):Boolean
Checks if the model collides with another model.
Parameters
| Fs3dMovieClip:IRvFreeSpin3D — A second model to check collision with.
|
| |
| ShapeFlag:Boolean (default = false) |
Returns
| Boolean — the result of the collision's detection.
|
See also
Example
The following code checks for collision between my3DModel and another3DModel.
my3DModel.RviCheckFreeSpin3DModelCollision(another3DModel);
IRvFreeSpin3D function RviCheckPixelCollision(X:Number, Y:Number, ShapeFlag:Boolean):Boolean
Checks if the model collides with a x,y pixel values.
Parameters
| X:Number — A pixel property on X axis.
|
| |
| Y:Number — A pixel property on Y axis.
|
| |
| ShapeFlag:Boolean |
Returns
| Boolean — the result of the collision's detection.
|
See also
Example
The following code checks for collision between my3DModel and the mouse cursor.
var modelParent:Sprite = Sprite(my3DModel).parent as Sprite;
my3DModel.RviCheckPixelCollision(modelParent.mouseX,modelParent.mouseY, true);
IRvFreeSpin3D function RviDuplicate(CloneTexture:Boolean = false):IRvFreeSpin3D
Duplicates the model with all its properties.
Parameters
| CloneTexture:Boolean (default = false) |
Returns
Example
The following code duplicates the model.
var duplicatedModel:IRvFreeSpin3D = my3DModel.RviDuplicate();
IRvFreeSpin3D function RviGet2dHeight():Number
Returns
| Number — the 2d-height of the Model in its current position.
|
See also
IRvFreeSpin3D function RviGet2dWidth():Number
Returns
| Number — the 2d-width of the Model in its current position.
|
See also
IRvFreeSpin3D function RviGetAttachedData():Object
Returns
| Object — the data object attached with RviAttachData().
|
See also
Example
The following code retrieves the data which was attached to the model
at the example of RviAttachData().
var attachedObject:Object = my3DModel.RviGetAttachedData();
var attachedText:String = attachedObject.str;
trace(attachedText); //output: This is a textual attached data.
IRvFreeSpin3D function RviGetBounds(BoundsObj:DisplayObject):Rectangle
Parameters
| BoundsObj:DisplayObject — The object whose bounds are returned.
|
Returns
| Rectangle — the bounds of the 3d-Model.
|
IRvFreeSpin3D function RviGetFrameX():Number
Returns
| Number — the current frame along the X axis.
|
See also
IRvFreeSpin3D function RviGetFrameY():Number
Returns
| Number — the current frame along the Y axis.
|
See also
IRvFreeSpin3D function RviGetMaxProgress():Number
Returns
| Number — the max progress index (max frame).
|
See also
IRvFreeSpin3D function RviGetModelId():String
Returns
| String — the model id name.
|
IRvFreeSpin3D function RviGetObjectsCount():Number
Returns
| Number — the number of objects in the model.
|
Example
The following code sets the colors of all the objects in the model to red.
for (var i:uint = 0; i < my3DModel.RviGetObjectsCount(); ++i)
{
my3DModel.RviSetColor(0xff0000, i);
}
IRvFreeSpin3D function RviGetOriginalDimensions():Array
Returns
| Array — the original dimentions of the model.
|
IRvFreeSpin3D function RviGetPolygonNumber():Number
Returns
| Number — the number of polygons in the model.
|
IRvFreeSpin3D function RviGetProgress():Number
Returns
| Number — the current progress index (current frame reading).
|
See also
IRvFreeSpin3D function RviGetProgressAsPercents():int
Returns
| int — the percentage of the bytes loaded.
|
See also
IRvFreeSpin3D function RviGetRenderMode():String
Returns
| String — the render's mode.
|
IRvFreeSpin3D function RviGetResolutionX():Number
Returns
| Number — the resolution along the X axis
|
See also
IRvFreeSpin3D function RviGetResolutionY():Number
Returns
| Number — the resolution along the Y axis
|
See also
IRvFreeSpin3D function RviGetTexture(ObjectIndex:Number):BitmapData
Gets the model's BitmapData.
Parameters
| ObjectIndex:Number — The index of the object in the model.
|
Returns
| BitmapData — The data of the texture.
|
See also
IRvFreeSpin3D function RviGetXAngle():Number
Returns
| Number — the angle on X axis.
|
See also
IRvFreeSpin3D function RviGetYAngle():Number
Returns
| Number — the angle on Y axis.
|
See also
IRvFreeSpin3D function RviInit(CallbackFunction:Function = null, ModelName:String = "", ViewMode:String = "", RotateAPI:String = ""):Boolean
Initiates properties of the model before loading is started.
This function is called only if AutoRun is set to false.
Parameters
| CallbackFunction:Function (default = null) — A function to be called when loading completes.
|
| |
| ModelName:String (default = "") — A model's name.
|
| |
| ViewMode:String (default = "") — A view mode. Two possible values are:
'Absolute' (default) and 'Smooth'.
|
| |
| RotateAPI:String (default = "") — Data.
|
Returns
| Boolean — whether or not the loading succeeded.
|
Example
The following code initiates the model with the callback function
called 'Start', a model called 'audi' and with a 'Smooth' view mode.
my3DModel.RviInit(Start,"audi","Smooth");
IRvFreeSpin3D function RviIsAbsoluteViewMode():Boolean
Returns
| Boolean — whether the view mode is absolute or not.
|
IRvFreeSpin3D function RviIsModelReady():Boolean
Returns
| Boolean — whether the model is ready or not.
|
IRvFreeSpin3D function RviLoadModel(ModelName:String = "", ModelPath:String = "", CallbackFunction:Function = null):void
Loading a model.
Parameters
| ModelName:String (default = "") — A model's name.
|
| |
| ModelPath:String (default = "") — A models's file's path.
|
| |
| CallbackFunction:Function (default = null) — A function to be called when loading completes.
|
IRvFreeSpin3D function RviLoadTexture(TexturePath:String, ObjectIndex:Number, Width:Number = 0, Height:Number = 0):void
Loads a bitmap texture at the given path as the model's texture.
Parameters
| TexturePath:String — A bitmap's file.
|
| |
| ObjectIndex:Number — An index of a model's object to relate to.
|
| |
| Width:Number (default = 0) |
| |
| Height:Number (default = 0) |
See also
IRvFreeSpin3D function RviRemoveBehavior(Behavior:IRvFreeSpin3DBehavior):Boolean
Removes a behavior class which was added by RviAddBehavior()
Parameters
Returns
| Boolean — whether the behavior was found and removed or not.
|
See also
IRvFreeSpin3D function RviRender():void
Renders and draws the model.
Example
The following code sets the rotation of the model and then renders it.
my3DModel.RviSetRotation(10,10);
my3DModel.RviRender();
IRvFreeSpin3D function RviReplaceTextureBitmapData(BmpData:BitmapData, ObjectIndex:Number):void
Sets a BitmapData as the model's texture.
Parameters
| BmpData:BitmapData — The data of the bitmap.
|
| |
| ObjectIndex:Number — An index of a model's object to relate to.
|
See also
IRvFreeSpin3D function RviReset():void
Resets the model rotation to the original values.
IRvFreeSpin3D function RviRotate(DeltaX:Number, DeltaY:Number):Boolean
Starts auto rotating the model by a given offset.
Parameters
| DeltaX:Number — The delta by degrees, on X axis.
|
| |
| DeltaY:Number — The delta by degrees, on Y axis.
|
Returns
See also
IRvFreeSpin3D function RviRotateModelX(Delta:Number):Boolean
Rotates the model along the X axis of the model.
Parameters
| Delta:Number — Number of degrees to rotate by.
|
Returns
See also
IRvFreeSpin3D function RviRotateModelY(Delta:Number):Boolean
Rotates the model along the Y axis of the model.
Parameters
| Delta:Number — Number of degrees to rotate by.
|
Returns
See also
IRvFreeSpin3D function RviRotateModelZ(Delta:Number):Boolean
Rotates the model along the Z axis of the model.
Parameters
| Delta:Number — Number of degrees to rotate by.
|
Returns
See also
IRvFreeSpin3D function RviRotateStageX(Delta:Number):Boolean
Rotates the model along the X axis of the stage.
Parameters
| Delta:Number — Number of degrees to rotate by.
|
Returns
See also
IRvFreeSpin3D function RviRotateStageY(Delta:Number):Boolean
Rotates the model along the stage Y axis.
Parameters
| Delta:Number — Number of degrees to rotate by.
|
Returns
See also
IRvFreeSpin3D function RviRotateStageZ(Delta:Number):Boolean
Rotates the model along the stage Z axis.
Parameters
| Delta:Number — Number of degrees to rotate by.
|
Returns
See also
IRvFreeSpin3D function RviScaleModel(Scale:Number):void
Scales the model by multiplying its size with the given number.
Parameters
| Scale:Number — A number to multiply the model by.
|
See also
IRvFreeSpin3D function RviSetAnimationFrames(From:uint = 0, To:uint = 0):void
Sets frames to create a cycle of animation.
Parameters
| From:uint (default = 0) — The first animation's frame cycle.
|
| |
| To:uint (default = 0) — The last animation's frame cycle.
|
See also
IRvFreeSpin3D function RviSetColor(Color:Number, ObjectIndex:Number):void
Sets the model's texture to the given color.
Parameters
| Color:Number — The requested color.
|
| |
| ObjectIndex:Number — An index of a model's object to relate to.
|
See also
IRvFreeSpin3D function RviSetLightProperties(RelativeLight:Boolean, BackfaceLighting:Boolean, Ambient:Number, BackfaceDimFactor:Number):void
Sets light properties to the model.
This function is effective only in color mode.
Parameters
| RelativeLight:Boolean — The relative light.
|
| |
| BackfaceLighting:Boolean — The backface lighting.
|
| |
| Ambient:Number — The ambient.
|
| |
| BackfaceDimFactor:Number — The backface dim factor.
|
IRvFreeSpin3D function RviSetModelRotation(AngleX:Number, AngleY:Number, AngleZ:Number):Boolean
Sets the rotation of the model to specific angles on all 3 axes.
Parameters
| AngleX:Number — The angle on X axis.
|
| |
| AngleY:Number — The angle on Y axis.
|
| |
| AngleZ:Number — The angle on Z axis.
|
Returns
| Boolean — true, if the rotation was successful. Otherwise - false.
|
See also
IRvFreeSpin3D function RviSetOrientationFrom(FreeSpin3D:IRvFreeSpin3D):Boolean
Sets the model's orientation by another model.
Parameters
Returns
IRvFreeSpin3D function RviSetProgressMovieClip(ProgressMovieClip:MovieClip):void
Attaches a preloader MovieClip to the model while the model is being loaded.
The MovieClip must have some kind of animation on the MovieClip's main timeline,
so the progress bar can start at the beginning of the animation and finish at its end.
Parameters
| ProgressMovieClip:MovieClip — The preloader MovieClip.
|
See also
Example
The following code sets a MovieClip with an instance name of 'progressMc' as the progress bar of the model.
mMyFs3d.RviSetProgressMovieClip(progressMc);
IRvFreeSpin3D function RviSetRenderingLoop(Loop:Boolean):void
Looping the model. If rendering loop is off, there's no key/mouse
interactivity, no auto-rotation and if the model is animated -
the animation stops.
Parameters
| Loop:Boolean — Determines if the loop starts or stops.
|
See also
IRvFreeSpin3D function RviSetRenderMode(RenderMode:String):void
Sets the render's mode.
Parameters
| RenderMode:String — The render's mode ("Smooth"\"Wireframe"\"Flat")
|
IRvFreeSpin3D function RviSetRotation(FrameX:Number, FrameY:Number):Boolean
Sets the model's rotation state to the position defined by the arguments.
Parameters
| FrameX:Number — The frame number on X axis.
|
| |
| FrameY:Number — The frame number on Y axis.
|
Returns
See also
IRvFreeSpin3D function RviSetRotationByDegrees(AngleX:Number, AngleY:Number):Boolean
Sets the model's rotation state to the position defined by the arguments.
Parameters
| AngleX:Number — The angle of rotation on X axis.
|
| |
| AngleY:Number — The angle of rotation on Y axis.
|
Returns
See also
IRvFreeSpin3D function RviSetStageRotation(AngleX:Number, AngleY:Number, AngleZ:Number):Boolean
Sets the rotation of the stage to specific angles on all 3 axes.
Parameters
| AngleX:Number — The angle on X axis.
|
| |
| AngleY:Number — The angle on Y axis.
|
| |
| AngleZ:Number — The angle on Z axis.
|
Returns
See also
IRvFreeSpin3D function RviSetTexture(BitmapName:String, ObjectIndex:Number):void
Sets a name of a bitmap class as the model's texture.
Parameters
| BitmapName:String — The name of a bitmap class.
|
| |
| ObjectIndex:Number — An index of a model's object to relate to.
|
See also
IRvFreeSpin3D function RviSetTextureFlag(TextureFlag:Boolean, ObjectIndex:Number):void
Switching between color mode and texture mode.
When in color mode - the texture data is saved.
Parameters
| TextureFlag:Boolean — Whether it is in texture mode or not.
|
| |
| ObjectIndex:Number — An index of a model's object to relate to.
|
See also
IRvFreeSpin3D function RviSetTextureFromDisplayObject(Display:DisplayObject, ObjectIndex:Number, Width:uint = 0, Height:uint = 0):void
Sets an object from the stage and tiles it as the model's texture.
Parameters
| Display:DisplayObject — An object to be used as a texture.
|
| |
| ObjectIndex:Number — An index of a model's object to relate to.
|
| |
| Width:uint (default = 0) — The width to tile the object to in the texture.
|
| |
| Height:uint (default = 0) — The height to tile the object to in the texture.
|
See also
IRvFreeSpin3D function RviSetTextureName(TextureName:String):void
Changes the base name of the texture.
This function is effective before running RviInit().
Parameters
See also
IRvFreeSpin3D function RviSetWireframeLinesStyle(Thickness:Number = 1, Color:Number = 0x0000FF, Alpha:Number = 1, PixelHinting:Boolean = false, ScaleMode:String = "none"):void
Sets the line's style of the model's wireframe.
Parameters
| Thickness:Number (default = 1) — The line's thickness.
|
| |
| Color:Number (default = 0x0000FF) — The line's color.
|
| |
| Alpha:Number (default = 1) — The line's alpha.
|
| |
| PixelHinting:Boolean (default = false) |
| |
| ScaleMode:String (default = "none") |
IRvFreeSpin3D function RviUseExternalTexture(TexturePath:String, TextureType:String = "swf"):void
Loads a texture from an external source, not from the library,
This function is effective before running RviInit().
Parameters
| TexturePath:String — The path of the requested texture.
|
| |
| TextureType:String (default = "swf") — The texture filename extension.
|
See also